Unity Shenanigans

Ever since giving unity a try a few weeks ago, I’ve started trying out an idea I’ve always wanted to see happen in a game.

Its far too early for me to say anything remotely solid (or even liquid!) about the game in terms of gameplay, so I’ll let some screenshots do the talking. After all, pictures are supposedly worth a thousand words!

First attempt at generating a spherical, voxel world.

First attempt at generating a spherical, voxel world.

A random asteroid test.

A random asteroid test.

big voxel terrain test

A bigger asteroid test.

A bigger asteroid test.

First attempt at getting marching cubes working in Unity.

First attempt at getting marching cubes working in Unity.

Slightly improved marching cubes with a first attempt at biomes thrown in.

Slightly improved marching cubes with a first attempt at biomes thrown in.

water transparency test

On a side note, if you’re a Unity developer and have or would like to use Visual Studio to debug your Unity game instead of MonoDevelop, Microsoft released a new version of UnityVS over on MSDN a couple of days ago. Its now completely free of charge and its amazing, check it out!

Posted in Games