Its been a while since I’ve touched Physworks’ source code in any way, but I’ve finally gotten around to fixing a few more nasty bugs, one of which was reported in the app reviews page by a kind Russian (thank you :)).
- Fixed crash when loading any custom level
- Fixed offline banners blocking the inventory menu in trial mode
- Fixed Facebook button
I’ve also begun porting the game to a cross-platform framework called MonoGame. What this means for any of you with Windows Phone 8 is better performance, better graphics, faster launch times (and exiting :(), and most of all, it means the game will be much easier to upgrade for Windows 8/RT and other platforms.
As always, enjoy Physworking!