Final Testing & Improvements

I’m testing the last of the new levels to make sure they’re actually completable, but I’ve also managed to improve the stability of object collisions/physics too. The unexpected side effect of this improvement is that the game also takes slightly less CPU to update, which will hopefully help the game run a bit smoother for you people with phones in the lower-end of the hardware spectrum.

If all goes well, the game should be submitted to Microsoft by tuesday and out before the end of next week. 🙂

Posted in General, Physworks