Year: 2015

A Multithreaded Game Engine

Multithreading. The answer to a common problem with sizable games/engines: Being able to keep up with the huge amounts of processing that has to be performed in a modern game. Or is it really the answer? Depending on the scale

Posted in Development, Games Tagged with: , , ,

Custom Game Engine vs Unity

Back in November I decided to take a step back from making a game in Unity. One of the major causes of this was how unity dealt with external scripting (like those used for mods). Before Unity 5 was released,

Posted in C#, DX11 Engine Tagged with: , , , , ,