Month: March 2013

Physworks 1.2.2

Alrighty, this update is out of the door and available on the store. Now your probably wondering what is next. Well, quite a few things. Three of which you can expect to see in the 1.3 update. Firstly, an overhaul

Posted in General

Another Update :(

Another update right after 1.2.1 was released?! Well, nothing went wrong, but I found a few more things to fix after I had already submitted 1.2.1 to Microsoft, so it was too late for me to stop it. Also, for

Posted in Physworks

Physworks 1.2.1

A small patch is on the way to fix a crash when using special European characters on the sandbox setup menu. I understand how much of a pain in the back-side this is for some people, but the most you

Posted in Physworks

Pics or it didn’t happen!

I’ve added a bunch of new screenshots for Physworks to the gallery, for those who like pretty pictures. Here they are anyway:

Posted in General

Physworks 1.2.0

The update has gone live on the Windows Phone Store for both WP7 and 8. You can find a complete list of changes here. I’ve also, dropped the price of the game from £1.49 to £1.29 ($1.49 with Microsoft’s strange

Posted in General

Away it Goes!

A few minutes ago, I submitted the 1.2.0 update for Physworks to Microsoft. If all goes well, you should be able to get your hands on it by the end of the week. In the meantime, here’s some much needed

Posted in C#, Physworks

Final Testing & Improvements

I’m testing the last of the new levels to make sure they’re actually completable, but I’ve also managed to improve the stability of object collisions/physics too. The unexpected side effect of this improvement is that the game also takes slightly

Posted in General, Physworks