Category: Physworks

Physworks 1.4 – Now Available

What are you waiting for, get updating! Or if you haven’t tried the game yet, grab yourself the trial for free, or the full game for just $0.99!

Posted in Physworks

Something is on the way!

I heard it was called the 1.4 update for Physworks, or maybe I’m hearing things. 😛 You might remember it being mentioned a while ago that the 1.4 update will only be available to WP8 users. This is still true,

Posted in Physworks

A small fix

I’ve just pushed a small update to the WP marketplace to fix fan blades not rotating correctly when they’re mounted. 1.4 is also in the works, which will be the result of Physworks being rebuilt under  the MonoGame framework. Unfortunately,

Posted in Physworks

A New Home

Its been a long time in the making but we’re officially known as Stone Leaf Studios from now on (like that wasn’t obvious from the title).  It’ll take a few days to get Physworks updated with the changes to show

Posted in Physworks

1.2.3 Patch

A fix for the random crashes caused by the news feed (again) is now up on the Windows Phone store. If anything goes wrong with it (e.g. it can’t finish downloading news feed data), it’ll just hide itself away instead.

Posted in Physworks

New Minimap

We’re still along the Update 1.3 road. Along the way I found this little fellow: Its resizable by dragging it with 2 fingers, but I wasn’t able to get a screenshot of it in the WP7 emulator, thanks to it

Posted in Physworks

Progress Update

Its been over a week since I last posted any news on Physworks, so now is as good a time as any. Currently, I’m in the process of converting all of the game’s user interface over to the new UI

Posted in Physworks

Another Update :(

Another update right after 1.2.1 was released?! Well, nothing went wrong, but I found a few more things to fix after I had already submitted 1.2.1 to Microsoft, so it was too late for me to stop it. Also, for

Posted in Physworks

Physworks 1.2.1

A small patch is on the way to fix a crash when using special European characters on the sandbox setup menu. I understand how much of a pain in the back-side this is for some people, but the most you

Posted in Physworks

Away it Goes!

A few minutes ago, I submitted the 1.2.0 update for Physworks to Microsoft. If all goes well, you should be able to get your hands on it by the end of the week. In the meantime, here’s some much needed

Posted in C#, Physworks